James Bond Fan Page

Find fun James Bond 007 Stuff here. I’m a fan of double oh seven so you can find fun stuff like 007 website design or 007 web design or even dbl07.com but the real deal is either www.DBLO7.com or www.DBL07.co for web stuff.

 

007 Le JeuI love vintage board games and I bought this one several years ago, but the instruction manual was in French! So I decided to translate it and post it for anyone else who wanted to play. This is a work in progress so feel free to help update. James Bond 007 Le Jeu Manual French to English

 

TRAVEL ORDER. reasons. At various sites in the world, have identified eté monstrous projects putting my secret bases the world at risk. These databases cover three significant criminals CERVEAn operations, ASSISTANT that a first and second objectives of their occupants. to be nations as the best international secret agent, the only worthy to obtain a LICENCE TO KILL. The neutralization of ways tional need of servants in order to best chances of success in secret bases investigations take place in At each site they take you, you must pass the dangerous SHARES information without lesqu you could not intervene in They must be secret bases to excellent if you want to confront your opponents victoriously. Special tients receiving team. These GADGETS will be a valuable aid in more than a delicate situation. of INFORMATION and gaDGETs. to weaken and extort them to go to the secret bases of atin there Interventions consid confront the criminals who hide there directly. Each of these cry responds to a method of neutralizing the HUMAN BRAIN should be uncommon MAIN must be removable under born in fai shot in a ruthless right path sant use face to face by making your call to your chances Rating success of an intervention will be greatly increased so discreet tracking you take care of first make one (or more bases in order to accurately locate the position of one of their occupants

PREPARATION OF THE MISSION AGENTS SECRETS 1. Each player chooses a passport agent. Place a marker on blackened boxes in the table of compe- tence. This will indicate the level of departure for each of the three skills of the agent. These three competencies include Charme. Power physical intelligence. -Address, agility. seduction, trickery. energy, will. self control. diplomacy. common sense. mastery of cool martial arts. precision resistance. force. determination. speed. subtlety

it takes the figurine re ant its aleerit instead suppiti on the color of their choice. 2. THE THEATRE OF OPERATIONS Place the game board in the middle of the table. The sites where the investigations take place are then prepared by depositing it in ACTION the sided cards which are printed or GADGETS). Take the cards ACTION INFORMATION cards and divide off the color of the back information color figurine bases chosen by the players. Put corresponds to dimension aunts cards. The cards have dual SHARE INFORMATION 1. They allow the agent to proceed in that owns trails or interventions bases away. 2 they allow. during a confrontation CRIMINAL doubt of 2 pants to result obtained by the player ization of criminals pltis Take ACTION GADGET cards. The back of each of them represents a GADGET corresponding to a skill. Take 2 cards per player and competence (or 6 cards per player and put resources aside aunts cards. GADGET ACTION cards allow amAnrer the skills are agents. They are ulilisables one to doubt als 2 bridges the result of a fet de involving the jurisdiction that they are represen Plays after the jet was on and then immediately. In any case. it can not be discarded utiser u one at a time Shuffle all the cards well selected and place cotè visible ACTION. on the board. two by two. on the boxes with colors of the figurine bases chosen by the players. Criminal bases must, too, be prepared The secret bases involved are those whose color matches the colors of agents selected by the players. Take the colors matching the series of 3 cards CRIMINAL pedestals figurines into play and place them. facedown. in the three boxes provided secret bases in the same colors (at the edge of the plateau game).

THE CONDUCT OF OPERATIONS Each player rolls both of normal and nor white) and adds the results obtained. Whoever gets the highest total starts the game, others will succeed him in the direction of clockwise. On his turn. each player can either lead a fulfilling EN9UETE ACTION on a site a world of choice to take over a INTELLIGENCE an GADGET or improve its SKILLS. On a site, it will also fight an opposing secret agent to weaken and steal him information and gadgets either attempt a INTERVENTION in a secret base in order to engage in a registration or neutralize one or more criminals . a condition of having a relative map to the database. INFORMATION If the player chooses to conduct an investigation, he places his figure on a site of their choice. Arriving at the site, the agent must Do in ACTION involving one of its compe- tence To face any adverse agent which is on the site. ACTIONS To perform ACTION. the agent must bring into play one of his com involved is indicated by the back of the card ACTION skills. Visible jurisdiction over the site (if there is no or no cards on the site. Competence e indicated by the printed design on the plate). To find out if his agent manages its action, the player rolls the die black and concerned. adds the score at his agent within the jurisdiction if he gets a total of over 8 (with or without the addition of 2 points of a map GADGET adequate). the action is successful and the player can take the card that ACTION is his agent and the boy der face down before him (on the other side of this card is an INTELLIGENCE or GADGET

the score die is above its level in the relevant jurisdiction. Taction is successful. sest surpasses agent can be moved one space on the passport reenn coach sin has increased by one point this skill the corre marker sil gets a lower total to 8 and a score in the skill level and you earn nothing. On lap con Tagent failed in his next. q he will have this sl Important Notes n is possible that a player gets at times. total to take ACTION map and a score of at allowing a dun am Unner much his level in the campetence concernie. In this case. ll take the doll between Sir card or improve its jurisdiction u can not do both things at once. Exidemment. lorsqu’u ny no ur a site map, the player can only hope to improve the competence of its corre sponding Ageni. It therefore sumi him to launch the (add his skill level to the result is useless since there is no card taken if the total obtained would be higher had he panim 8. No need to do so so we can outdo consider it has successfully That action was successful or not. it is only now that Tagent possibly on the meme can fight the enemy agent who found the site b. Confrontations with The attack other agents of another agent. If it is successful. allows to capture a number of his cards and weaken its level in a compe tence. A site may at any time . be occupied by more than two agents both in landing on a site or is an enemy agent, the newcomer must first perform the action requested by the site (sil ny has more card ACTION on the site , the jurisdiction has to play is that which is printed surpass its competence. on the board and the agent must obtain, with the dice score higher than its current level in this is to say that skill. if successful this action. he initiated the fight and can choose whether or not to attack the opposing agent. if yes. he can choose the com petence to be used to resolve the combat. if he misses the action. he has not initiated the fight and that is Tagent opponent who can decide or not. to attack and choose the jurisdiction which will be used to solve fight you.

the score die is above its level in the relevant jurisdiction. Taction is successful. sest surpasses agent can be moved one space on the passport reenn coach sin has increased by one point this skill the corre marker sil gets a lower total to 8 and a score in the skill level and you earn nothing. On lap con Tagent failed in his next. q he will have this sl Important Notes n is possible that a player gets at times. total to take ACTION map and a score of at allowing a dun am Unner much his level in the campetence concernie. In this case. ll take the doll between Sir card or improve its jurisdiction u can not do both things at once. Exidemment. lorsqu’u ny no ur a site map, the player can only hope to improve the competence of its corre sponding Ageni. It therefore sumi him to launch the (add his skill level to the result is useless since there is no card taken if the total obtained would be higher had he panim 8. No need to do so so we can outdo consider it has successfully That action was successful or not. it is only now that Tagent possibly on the meme can fight the enemy agent who found the site b. Confrontations with The attack other agents of another agent. If it is successful. allows to capture a number of his cards and weaken its level in a compe tence. A site may at any time . be occupied by more than two agents both in landing on a site or is an enemy agent, the newcomer must first perform the action requested by the site (sil ny has more card ACTION on the site , the jurisdiction has to play is that which is printed surpass its competence. on the board and the agent must obtain, with the dice score higher than its current level in this is to say that skill. if successful this action. he initiated the fight and can choose whether or not to attack the opposing agent. if yes. he can choose the com petence to be used to resolve the combat. if he misses the action. he has not initiated the fight and that is Tagent opponent who can decide or not. to attack and choose the jurisdiction which will be used to solve fight you.

the score die is above its level in the relevant jurisdiction. Taction is successful. sest surpasses agent can be moved one space on the passport reenn coach sin has increased by one point this skill the corre marker sil gets a lower total to 8 and a score in the skill level and you earn nothing. On lap con Tagent failed in his next. q he will have this sl Important Notes n is possible that a player gets at times. total to take ACTION map and a score of at allowing a dun am Unner much his level in the campetence concernie. In this case. ll take the doll between Sir card or improve its jurisdiction u can not do both things at once. Exidemment. lorsqu’u ny no ur a site map, the player can only hope to improve the competence of its corre sponding Ageni. It therefore sumi him to launch the (add his skill level to the result is useless since there is no card taken if the total obtained would be higher had he panim 8. No need to do so so we can outdo consider it has successfully That action was successful or not. it is only now that Tagent possibly on the meme can fight the enemy agent who found the site b. Confrontations with The attack other agents of another agent. If it is successful. allows to capture a number of his cards and weaken its level in a compe tence. A site may at any time . be occupied by more than two agents both in landing on a site or is an enemy agent, the newcomer must first perform the action requested by the site (sil ny has more card ACTION on the site , the jurisdiction has to play is that which is printed surpass its competence. on the board and the agent must obtain, with the dice score higher than its current level in this is to say that skill. if successful this action. he initiated the fight and can choose whether or not to attack the opposing agent. if yes. he can choose the com petence to be used to resolve the combat. if he misses the action. he has not initiated the fight and that is Tagent opponent who can decide or not. to attack and choose the jurisdiction which will be used to solve fight you.

b. The neutralization of criminals ser our criminal er, the player who has seen shows the agent attempts to do allows the player who owns a well rarte qt others he has He then puts that card among Without moving his figure in the database . The criminal returns e one of the cards represents is now known to all for the rest of the party and discovered it must, necessarily. must fight on to tackle criminal and com (it has a level of 10 in this jurisdiction) uce on map crimine discovered. To do it launches the black and adds the score level in the com ence indicated on the player crimine map the resulting total exceeds 10. the criminal is neutralized seized the card if the total is equal to 10. a confrontation and keeps near him. next player to act is nothing. This is in total is less than 10. Criminal confrontation emerged victorious and the agent loses one point in the competence appropriate marker u came down a notch in his passport Important Note If. After launching of the player travels account that the total he gets is to neutralize the criminal. He can still play if he has a map GADGET at stake in the confrontation. This competence has carrespondant ing play, he has it. or the cartels) will increase its total of 2 points. exactly criminal attack. It will also increase to its corre INFORMATION 2 points per card. THE BEST SECRET AGENT The game ends when all the criminals were neutralized. Is the winner and best international secret agent most CRIMINAL cards. A LICENCE TO KILL lul is delivered. If the agent has two or more agents have the same number of cards tiebreakers by the total skill points they have left on their pas- they holders’ passports)

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